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modules/MilkyWay.hpp

00001 /*
00002  * Stellarium
00003  * Copyright (C) 2002 Fabien Chereau
00004  * 
00005  * This program is free software; you can redistribute it and/or
00006  * modify it under the terms of the GNU General Public License
00007  * as published by the Free Software Foundation; either version 2
00008  * of the License, or (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00018  */
00019 
00020 #ifndef _MILKYWAY_HPP_
00021 #define _MILKYWAY_HPP_
00022 
00023 #include "StelModule.hpp"
00024 #include "VecMath.hpp"
00025 #include "StelTextureTypes.hpp"
00026 
00029 class MilkyWay : public StelModule
00030 {
00031     Q_OBJECT
00032 
00033 public:
00034     MilkyWay();
00035     virtual ~MilkyWay();
00036     
00038     // Methods defined in the StelModule class
00042     virtual void init();
00043 
00045     virtual void draw(StelCore* core);
00046     
00049     virtual void update(double deltaTime);
00050     
00052     virtual void updateI18n() {;}
00053     
00055     virtual void updateSkyCulture() {;}
00056     
00058     virtual double getCallOrder(StelModuleActionName actionName) const {return 1.;}
00059     
00061     // Setter and getters
00062 public slots:
00064     float getIntensity() const {return intensity;}
00066     void setIntensity(float aintensity) {intensity = aintensity;}
00067     
00069     Vec3f getColor() const {return color;}
00071     void setColor(const Vec3f& c) {color=c;}
00072     
00074     void setFlagShow(bool b);
00076     bool getFlagShow(void) const;
00077     
00078 private:
00081     void setTexture(const QString& texFile);
00082     
00083     float radius;
00084     StelTextureSP tex;
00085     Vec3f color;
00086     float intensity;
00087     class LinearFader* fader;
00088 };
00089 
00090 #endif // _MILKYWAY_HPP_

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