Stellarium 0.11.0
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Public Member Functions

Atmosphere Class Reference

Compute and display the daylight sky color using openGL. More...

#include <Atmosphere.hpp>

List of all members.

Public Member Functions

void computeColor (double JD, Vec3d _sunPos, Vec3d moonPos, float moonPhase, StelCore *core, float latitude=45.f, float altitude=200.f, float temperature=15.f, float relativeHumidity=40.f)
void draw (StelCore *core)
void update (double deltaTime)
void setFadeDuration (float duration)
float getFadeDuration ()
void setFlagShow (bool b)
bool getFlagShow () const
float getRealDisplayIntensityFactor (void) const
float getFadeIntensity (void) const
float getAverageLuminance (void) const
void setLightPollutionLuminance (float f)
float getLightPollutionLuminance () const

Detailed Description

Compute and display the daylight sky color using openGL.

The sky brightness is computed with the SkyBright class, the color with the SkyLight. Don't use this class directly but use it through the LandscapeMgr.

Member Function Documentation

float Atmosphere::getAverageLuminance ( void  ) const [inline]

Get the average luminance of the atmosphere in cd/m2 If atmosphere is off, the luminance includes the background starlight + light pollution.

Otherwise it includes the atmosphere + background starlight + eclipse factor + light pollution.

the last computed average luminance of the atmosphere in cd/m2.
float Atmosphere::getRealDisplayIntensityFactor ( void  ) const [inline]

Get the actual atmosphere intensity due to eclipses + fader.

the display intensity ranging from 0 to 1