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Stellarium 0.11.0 | ||
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Public Member Functions | |
| void | forward (const Vec3d *altAzPos, float *mag, const int num) const |
| void | forward (const Vec3f *altAzPos, float *mag, const int num) const |
| void | forward (const double *sinAlt, float *mag, const int num) const |
| void | forward (const float *sinAlt, float *mag, const int num) const |
| void | backward (const Vec3d *altAzPos, float *mag, const int num) const |
| void | backward (const Vec3f *altAzPos, float *mag, const int num) const |
| void | backward (const double *sinAlt, float *mag, const int num) const |
| void | backward (const float *sinAlt, float *mag, const int num) const |
| void | setExtinctionCoefficient (float k) |
| float | getExtinctionCoefficient () const |
| void Extinction::backward | ( | const Vec3d * | altAzPos, |
| float * | mag, | ||
| const int | num | ||
| ) | const |
Compute extinction effect for arrays of size.
| size | position vectors and magnitudes. |
| altAzPos | are the normalized (apparent) star position vectors, and their z components sin(apparent_altitude). Note that forward/backward are no absolute reverse operations! |
| void Extinction::forward | ( | const Vec3d * | altAzPos, |
| float * | mag, | ||
| const int | num | ||
| ) | const |
Compute extinction effect for arrays of size.
| num | position vectors and magnitudes. |
| altAzPos | are the normalized (apparent) star position vectors, and their z components sin(apparent_altitude). This call must therefore be done after application of Refraction, and only if atmospheric effects are on. Note that forward/backward are no absolute reverse operations! |
| void Extinction::setExtinctionCoefficient | ( | float | k | ) | [inline] |
Set visual extinction coefficient (mag/airmass), influences extinction computation.
| k= | 0.1 for highest mountains, 0.2 for very good lowland locations, 0.35 for typical lowland, 0.5 in humid climates. |
1.7.3