Stellarium 0.11.0
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Public Member Functions

Refraction Class Reference

List of all members.

Public Member Functions

void forward (Vec3d &altAzPos) const
void backward (Vec3d &altAzPos) const
void forward (Vec3f &altAzPos) const
void backward (Vec3f &altAzPos) const
void combine (const Mat4d &m)
Mat4d getApproximateLinearTransfo () const
StelProjector::ModelViewTranformP clone () const
void setPressure (float p_mbar)
float getPressure () const
void setTemperature (float t_C)
float getTemperature () const
void setPreTransfoMat (const Mat4d &m)
void setPostTransfoMat (const Mat4d &m)

Member Function Documentation

void Refraction::backward ( Vec3d altAzPos) const [virtual]

Remove refraction from position ("reduce").

Parameters:
altAzPosis the apparent star position vector, to be transformed into geometrical position. Note that forward/backward are no absolute reverse operations!

Implements StelProjector::ModelViewTranform.

void Refraction::backward ( Vec3f altAzPos) const [virtual]

Remove refraction from position ("reduce").

Parameters:
altAzPosis the apparent star position vector, to be transformed into geometrical position. Note that forward/backward are no absolute reverse operations!

Implements StelProjector::ModelViewTranform.

void Refraction::forward ( Vec3d altAzPos) const [virtual]

Apply refraction.

Parameters:
altAzPosis the geometrical star position vector, to be transformed into apparent position. Note that forward/backward are no absolute reverse operations!

Implements StelProjector::ModelViewTranform.

void Refraction::forward ( Vec3f altAzPos) const [virtual]

Apply refraction.

Parameters:
altAzPosis the geometrical star position vector, to be transformed into apparent position. Note that forward/backward are no absolute reverse operations!

Implements StelProjector::ModelViewTranform.