Stellarium 0.12.0
Home · All Namespaces · All Classes · Functions · Coding Style · Scripting · Plugins · Renderer · File Structure

StelRenderer Member List

This is the complete list of members for StelRenderer, including all inherited members.
areFloatTexturesSupported() const =0StelRenderer [pure virtual]
bindTextureBackend(class StelTextureBackend *textureBackend, const int textureUnit)=0StelRenderer [protected, pure virtual]
clearDepthBuffer()=0StelRenderer [pure virtual]
clearStencilBuffer()=0StelRenderer [pure virtual]
createGLSLShader()StelRenderer [inline, virtual]
createIndexBuffer(const IndexType type)=0StelRenderer [pure virtual]
createTexture(const QString &filename, const TextureParams &params=TextureParams(), const TextureLoadingMode loadingMode=TextureLoadingMode_Normal)StelRenderer [inline]
createTexture(QImage &image, const TextureParams &params=TextureParams())StelRenderer [inline]
createTexture(const void *const data, const QSize size, const TextureDataFormat format, const TextureParams &params=TextureParams())StelRenderer [inline]
createTextureBackend(const QString &filename, const TextureParams &params, const TextureLoadingMode loadingMode)=0StelRenderer [protected, pure virtual]
createTextureBackend(QImage &image, const TextureParams &params)=0StelRenderer [protected, pure virtual]
createTextureBackend(const void *data, const QSize size, const TextureDataFormat format, const TextureParams &params)=0StelRenderer [protected, pure virtual]
createVertexBuffer(const PrimitiveType primitiveType)StelRenderer [inline]
createVertexBufferBackend(const PrimitiveType primitiveType, const QVector< StelVertexAttribute > &attributes)=0StelRenderer [protected, pure virtual]
destroyTextureBackend(class StelTextureBackend *backend)=0StelRenderer [protected, pure virtual]
drawLine(const float startX, const float startY, const float endX, const float endY)StelRenderer [virtual]
drawRect(const float x, const float y, const float width, const float height, const float angle=0.0f)=0StelRenderer [pure virtual]
drawText(const TextParams &params)=0StelRenderer [pure virtual]
drawTexturedRect(const float x, const float y, const float width, const float height, const float angle=0.0f)=0StelRenderer [pure virtual]
drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer=NULL, StelProjectorP projector=StelProjectorP(NULL), bool dontProject=false)StelRenderer [inline]
drawVertexBuffer(StelVertexBuffer< V > *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, bool dontProject=false)StelRenderer [inline]
drawVertexBufferBackend(StelVertexBufferBackend *vertexBuffer, class StelIndexBuffer *indexBuffer, StelProjector *projector, const bool dontProject)=0StelRenderer [protected, pure virtual]
getStatistics()=0StelRenderer [pure virtual]
getViewportSize() const =0StelRenderer [pure virtual]
getViewportTexture()StelRenderer [inline]
getViewportTextureBackend()=0StelRenderer [protected, pure virtual]
init()=0StelRenderer [pure virtual]
isGLSLSupported() const =0StelRenderer [pure virtual]
renderFrame(StelRenderClient &renderClient)=0StelRenderer [pure virtual]
screenshot()=0StelRenderer [pure virtual]
setBlendMode(const BlendMode blendMode)=0StelRenderer [pure virtual]
setCulledFaces(const CullFace cullFace)=0StelRenderer [pure virtual]
setDepthTest(const DepthTest test)=0StelRenderer [pure virtual]
setFont(const QFont &font)=0StelRenderer [pure virtual]
setGlobalColor(const Vec4f &color)=0StelRenderer [pure virtual]
setGlobalColor(const float r, const float g, const float b, const float a=1.0f)StelRenderer [inline]
setStencilTest(const StencilTest test)=0StelRenderer [pure virtual]
swapBuffers()=0StelRenderer [pure virtual]
viewportHasBeenResized(const QSize size)=0StelRenderer [pure virtual]
~StelRenderer()StelRenderer [inline, virtual]
Generated on Thu Jan 31 14:05:47 2013 for Stellarium by  doxygen 1.6.3