Stellarium 0.12.0
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StelSkyDrawer Member List

This is the complete list of members for StelSkyDrawer, including all inherited members.
computeRCMag(float mag, float rcMag[2]) const StelSkyDrawer
drawPointSource(const Vec3f &win, const float rcMag[2], unsigned int bV)StelSkyDrawer [inline]
drawPointSource(const Vec3f &win, const float rcMag[2], const Vec3f &bcolor) (defined in StelSkyDrawer)StelSkyDrawer
drawSunCorona(StelProjectorP projector, const Vec3d &v, float radius, float alpha)StelSkyDrawer
getAbsoluteStarScale() const StelSkyDrawer [inline, slot]
getAtmospherePressure() const StelSkyDrawer [inline, slot]
getAtmosphereTemperature() const StelSkyDrawer [inline, slot]
getBig3dModelHaloRadius() const StelSkyDrawer [inline, slot]
getBortleScale() const StelSkyDrawer [inline, slot]
getDrawStarsAsPoints() const StelSkyDrawer [inline, slot]
getExtinction() const StelSkyDrawer [inline, slot]
getExtinctionCoefficient() const StelSkyDrawer [inline, slot]
getFlagHasAtmosphere() const StelSkyDrawer [inline, slot]
getFlagLuminanceAdaptation() const StelSkyDrawer [inline, slot]
getFlagTwinkle() const StelSkyDrawer [inline, slot]
getLimitLuminance() const StelSkyDrawer [inline, slot]
getLimitMagnitude() const StelSkyDrawer [inline, slot]
getRefraction() const StelSkyDrawer [inline, slot]
getRelativeStarScale() const StelSkyDrawer [inline, slot]
getTwinkleAmount() const StelSkyDrawer [inline, slot]
indexToBV(unsigned char bV)StelSkyDrawer [inline, static]
indexToColor(unsigned char bV)StelSkyDrawer [inline, static]
init()StelSkyDrawer
luminanceToSurfacebrightness(float lum)StelSkyDrawer [static]
pointSourceVisible(StelProjector *projector, const Vec3f &v, const float rcMag[2], bool checkInScreen, Vec3f &outWindowCoordinates)StelSkyDrawer [inline]
postDrawPointSource(StelProjectorP projector)StelSkyDrawer
postDrawSky3dModel(StelProjectorP projector, const Vec3d &v, float illuminatedArea, float mag, const Vec3f &color=Vec3f(1.f, 1.f, 1.f))StelSkyDrawer
preDraw()StelSkyDrawer
preDrawPointSource()StelSkyDrawer
reportLuminanceInFov(float lum, bool fastAdaptation=false)StelSkyDrawer
setAbsoluteStarScale(double b=1.0)StelSkyDrawer [inline, slot]
setAtmospherePressure(double mbar)StelSkyDrawer [inline, slot]
setAtmosphereTemperature(double celsius)StelSkyDrawer [inline, slot]
setBig3dModelHaloRadius(float r)StelSkyDrawer [inline, slot]
setBortleScale(int index)StelSkyDrawer [slot]
setDrawStarsAsPoints(bool b)StelSkyDrawer [inline, slot]
setExtinctionCoefficient(double extCoeff)StelSkyDrawer [inline, slot]
setFlagHasAtmosphere(bool b)StelSkyDrawer [inline, slot]
setFlagLuminanceAdaptation(bool b)StelSkyDrawer [inline, slot]
setFlagTwinkle(bool b)StelSkyDrawer [inline, slot]
setRelativeStarScale(double b=1.0)StelSkyDrawer [inline, slot]
setTwinkleAmount(double b)StelSkyDrawer [inline, slot]
StelSkyDrawer(StelCore *core, class StelRenderer *renderer)StelSkyDrawer
surfacebrightnessToLuminance(float sb)StelSkyDrawer [static]
update(double deltaTime)StelSkyDrawer
~StelSkyDrawer()StelSkyDrawer
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