Stellarium 0.13.0
StelTextureMgr.hpp
1 /*
2  * Stellarium
3  * Copyright (C) 2006 Fabien Chereau
4  *
5  * This program is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU General Public License
7  * as published by the Free Software Foundation; either version 2
8  * of the License, or (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License
16  * along with this program; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
18  */
19 
20 #ifndef _STELTEXTUREMGR_HPP_
21 #define _STELTEXTUREMGR_HPP_
22 
23 #include "StelTexture.hpp"
24 #include <QObject>
25 
26 class QNetworkReply;
27 class QThread;
28 
29 
33 class StelTextureMgr : QObject
34 {
35 public:
38  void init();
39 
45 
51  StelTextureSP createTextureThread(const QString& url, const StelTexture::StelTextureParams& params=StelTexture::StelTextureParams(), bool lazyLoading=true);
52 
53 private:
54  friend class StelTexture;
55  friend class ImageLoader;
56 };
57 
58 
59 #endif // _STELTEXTUREMGR_HPP_
StelTextureSP createTextureThread(const QString &url, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams(), bool lazyLoading=true)
Load an image from a file and create a new texture from it in a new thread.
void init()
Initialize some variable from the openGL contex.
Contains the parameters defining how a texture is created.
Definition: StelTexture.hpp:47
StelTextureSP createTexture(const QString &filename, const StelTexture::StelTextureParams &params=StelTexture::StelTextureParams())
Load an image from a file and create a new texture from it.
Base texture class.
Definition: StelTexture.hpp:41
Manage textures loading.
QSharedPointer< StelTexture > StelTextureSP
Use shared pointer to simplify memory managment.