MilkyWay.hpp   MilkyWay.hpp 
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* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, U SA. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, U SA.
*/ */
#ifndef _MILKYWAY_HPP_ #ifndef _MILKYWAY_HPP_
#define _MILKYWAY_HPP_ #define _MILKYWAY_HPP_
#include "StelModule.hpp" #include "StelModule.hpp"
#include "vecmath.h" #include "VecMath.hpp"
#include "STextureTypes.hpp" #include "StelTextureTypes.hpp"
//! @class MilkyWay //! @class MilkyWay
//! Manages the displaying of the Milky Way. //! Manages the displaying of the Milky Way.
class MilkyWay : public StelModule class MilkyWay : public StelModule
{ {
Q_OBJECT Q_OBJECT
public: public:
MilkyWay(); MilkyWay();
virtual ~MilkyWay(); virtual ~MilkyWay();
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void setFlagShow(bool b); void setFlagShow(bool b);
//! Gets whether the Milky Way is displayed //! Gets whether the Milky Way is displayed
bool getFlagShow(void) const; bool getFlagShow(void) const;
private: private:
//! Set the texture to use for the Milky Way. //! Set the texture to use for the Milky Way.
//! @param texFile the path to a texture file to be loaded. //! @param texFile the path to a texture file to be loaded.
void setTexture(const QString& texFile); void setTexture(const QString& texFile);
float radius; float radius;
STextureSP tex; StelTextureSP tex;
Vec3f color; Vec3f color;
float intensity; float intensity;
class LinearFader* fader; class LinearFader* fader;
}; };
#endif // _MILKYWAY_HPP_ #endif // _MILKYWAY_HPP_
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