ConstellationMgr.hpp   ConstellationMgr.hpp 
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//! Updates time-varying state for each Constellation. //! Updates time-varying state for each Constellation.
virtual void update(double deltaTime); virtual void update(double deltaTime);
//! Update i18n names from English names according to current //! Update i18n names from English names according to current
//! locale, and update font for locale. //! locale, and update font for locale.
//! The translation is done using gettext with translated strings de fined //! The translation is done using gettext with translated strings de fined
//! in translations.h //! in translations.h
virtual void updateI18n(); virtual void updateI18n();
//! Loads new constellation data and art if the SkyCulture has chang ed. //! Loads new constellation data and art if the SkyCulture has chang ed.
virtual void updateSkyCulture(); //! @param skyCultureDir the name of the directory containing the sk
y culture to use.
virtual void updateSkyCulture(const QString& skyCultureDir);
//! Limit the number of constellations to draw based on selected sta rs. //! Limit the number of constellations to draw based on selected sta rs.
//! The selected objects changed, check if some stars are selected a nd display the //! The selected objects changed, check if some stars are selected a nd display the
//! matching constellations if isolateSelected mode is activated. //! matching constellations if isolateSelected mode is activated.
//! @param action define whether to add to, replace, or remove from the existing selection //! @param action define whether to add to, replace, or remove from the existing selection
virtual void selectedObjectChangeCallBack(StelModuleSelectAction act ion = StelModule::ReplaceSelection); virtual void selectedObjectChangeCallBack(StelModuleSelectAction act ion = StelModule::ReplaceSelection);
//! Load a color scheme //! Load a color scheme
virtual void setStelStyle(const StelStyle& style); virtual void setStelStyle(const StelStyle& style);
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//! Each boundary may span multiple lines, and consists of the follo wing ordered //! Each boundary may span multiple lines, and consists of the follo wing ordered
//! data items: //! data items:
//! - The number of vertexes which make up in the boundary (integer ). //! - The number of vertexes which make up in the boundary (integer ).
//! - For each vertex, two floating point numbers describing the ra and dec //! - For each vertex, two floating point numbers describing the ra and dec
//! of the vertex. //! of the vertex.
//! - The number of constellations which this boundary separates (a lways 2). //! - The number of constellations which this boundary separates (a lways 2).
//! - Two constellation abbreviations representing the constellatio ns which //! - Two constellation abbreviations representing the constellatio ns which
//! the boundary separates. //! the boundary separates.
//! @param conCatFile the path to the file which contains the conste llation boundary data. //! @param conCatFile the path to the file which contains the conste llation boundary data.
bool loadBoundaries(const QString& conCatFile); bool loadBoundaries(const QString& conCatFile);
//! Draw the constellation lines. //! Draw the constellation lines at the epoch given by the StelNavig
void drawLines(const StelProjectorP& prj) const; ator.
void drawLines(const StelPainter& sPainter, const StelNavigator* nav
) const;
//! Draw the constellation art. //! Draw the constellation art.
void drawArt(const StelProjectorP& prj, const StelNavigator * nav) c onst; void drawArt(const StelProjectorP& prj, const StelNavigator * nav) c onst;
//! Draw the constellation name labels. //! Draw the constellation name labels.
void drawNames(const StelPainter& sPainter) const; void drawNames(const StelPainter& sPainter) const;
//! Draw the constellation boundaries. //! Draw the constellation boundaries.
void drawBoundaries(const StelProjectorP& prj) const; void drawBoundaries(const StelProjectorP& prj) const;
//! Handle single and multi-constellation selections. //! Handle single and multi-constellation selections.
void setSelectedConst(Constellation* c); void setSelectedConst(Constellation* c);
//! Handle unselecting a single constellation. //! Handle unselecting a single constellation.
void unsetSelectedConst(Constellation* c); void unsetSelectedConst(Constellation* c);
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