AddRemoveLandscapesDialog.hpp   AddRemoveLandscapesDialog.hpp 
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* as published by the Free Software Foundation; either version 2 * as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. * of the License, or (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, U SA. * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA.
*/ */
#ifndef _ADDREMOVELANDSCAPESDIALOG_HPP_ #ifndef _ADDREMOVELANDSCAPESDIALOG_HPP_
#define _ADDREMOVELANDSCAPESDIALOG_HPP_ #define _ADDREMOVELANDSCAPESDIALOG_HPP_
#include <QObject> #include <QObject>
#include <QStringList> #include <QStringList>
#include "StelDialog.hpp" #include "StelDialog.hpp"
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//! @class AddRemoveLandscapesDialog //! @class AddRemoveLandscapesDialog
class AddRemoveLandscapesDialog : public StelDialog class AddRemoveLandscapesDialog : public StelDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
AddRemoveLandscapesDialog(); AddRemoveLandscapesDialog();
virtual ~AddRemoveLandscapesDialog(); virtual ~AddRemoveLandscapesDialog();
public slots: public slots:
void languageChanged(); void retranslate();
//! This function overrides the non-virtual StelDialog::setVisible() //! This function overrides the non-virtual StelDialog::setVisible()
//! to allow the current landscape to be selected in the list of use r //! to allow the current landscape to be selected in the list of use r
//! landscapes (if it is in the list) every time the dialog is displ ayed. //! landscapes (if it is in the list) every time the dialog is displ ayed.
void setVisible(bool); void setVisible(bool);
void populateLists(); void populateLists();
protected: protected:
//! Initialize the dialog widgets and connect the signals/slots. //! Initialize the dialog widgets and connect the signals/slots.
virtual void createDialogContent(); virtual void createDialogContent();
Ui_addRemoveLandscapesDialogForm* ui; Ui_addRemoveLandscapesDialogForm* ui;
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