SolarSystem.hpp   SolarSystem.hpp 
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bool getFlagMoonScale(void) const {return flagMoonScale;} bool getFlagMoonScale(void) const {return flagMoonScale;}
//! Set the display scaling factor for Earth's moon. //! Set the display scaling factor for Earth's moon.
void setMoonScale(float f); void setMoonScale(float f);
//! Get the display scaling factor for Earth's oon. //! Get the display scaling factor for Earth's oon.
float getMoonScale(void) const {return moonScale;} float getMoonScale(void) const {return moonScale;}
//! Translate names. (public so that SolarSystemEditor can call it). //! Translate names. (public so that SolarSystemEditor can call it).
void updateI18n(); void updateI18n();
//! Get the V magnitude for Solar system bodies from scripts
//! @param planetName the case in-sensistive English planet name.
//! @param withExtinction the flag for use extinction effect for mag
nitudes (default not use)
//! @return a magnitude
float getPlanetVMagnitude(QString planetName, bool withExtinction=fa
lse) const;
public: public:
//////////////////////////////////////////////////////////////////// /////// //////////////////////////////////////////////////////////////////// ///////
// Other public methods // Other public methods
//! Get a pointer to a Planet object. //! Get a pointer to a Planet object.
//! @param planetEnglishName the English name of the desired planet. //! @param planetEnglishName the English name of the desired planet.
//! @return The matching planet pointer if exists or NULL. //! @return The matching planet pointer if exists or NULL.
PlanetP searchByEnglishName(QString planetEnglishName) const; PlanetP searchByEnglishName(QString planetEnglishName) const;
//! Get the Planet object pointer for the Sun. //! Get the Planet object pointer for the Sun.
PlanetP getSun() const {return sun;} PlanetP getSun() const {return sun;}
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