StelObject.hpp   StelObject.hpp 
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//! Get observer-centered alt/az position //! Get observer-centered alt/az position
//! It is the automatic position, i.e. taking the refraction effect into account if atmosphere is on. //! It is the automatic position, i.e. taking the refraction effect into account if atmosphere is on.
//! The frame has it's Z axis at the zenith //! The frame has it's Z axis at the zenith
Vec3d getAltAzPosAuto(const StelCore* core) const; Vec3d getAltAzPosAuto(const StelCore* core) const;
//! Return object's apparent V magnitude as seen from observer, with out including extinction. //! Return object's apparent V magnitude as seen from observer, with out including extinction.
virtual float getVMagnitude(const StelCore* core) const; virtual float getVMagnitude(const StelCore* core) const;
//! Return object's apparent V magnitude as seen from observer inclu ding extinction. //! Return object's apparent V magnitude as seen from observer inclu ding extinction.
//! GZ 2014-01-02: Extinction obviously only if atmosphere=on. //! Extinction obviously only if atmosphere=on.
float getVMagnitudeWithExtinction(const StelCore* core) const; float getVMagnitudeWithExtinction(const StelCore* core) const;
//! Return a priority value which is used to discriminate objects by priority //! Return a priority value which is used to discriminate objects by priority
//! As for magnitudes, the lower is the higher priority //! As for magnitudes, the lower is the higher priority
virtual float getSelectPriority(const StelCore*) const; virtual float getSelectPriority(const StelCore*) const;
//! Get a color used to display info about the object //! Get a color used to display info about the object
virtual Vec3f getInfoColor() const {return Vec3f(1,1,1);} virtual Vec3f getInfoColor() const {return Vec3f(1,1,1);}
//! Return the best FOV in degree to use for a close view of the obj ect //! Return the best FOV in degree to use for a close view of the obj ect
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