Complete feature list

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Some or all of the information on this page is no longer accurate.

It may be relevant to an older version of Stellarium, or it may not be relevant at all. This page itself should be updated, archived or deleted.

This warning has been here since 10 October 2010.

A list of features and specifications of version 0.8.0 (to be completed, feel free to correct, add or rearrange). For features in future versions, please see Future features.


Contents

Basic controls

  • Look around by mousedragging, or moving your mouse against the edges of the window
  • Time control: forward, backward, return to present
  • Zoom
  • Tabbed configuration windows
  • Text user interface: minimalistic menu for use with dome projections
  • Clickable world cities map to set coordinates
  • Save your default location

Observation

  • All stars from the Hipparcos catalogue
  • The planets of our solar system, and their natural satellites
  • All Messier objects
  • All NGC objects
  • Planet orbits
  • Cardinal points
  • Azimuthal grid
  • Equatorial grid
  • Ecliptica
  • Equator line
  • Meridian line
  • Moon scaling
  • Object trails
  • Asterisms and names of the constellations
  • Constellation boundaries
  • Compensation for light travel time
  • Equatorial/azimuthal mount
  • FOV
  • Disc viewport
  • Observation from another planet, and as solar system observator

Landscapes

  • Fisheye projection
  • "old_style" projection, i.e. a ground texture and a number of side textures
  • Spherical panorama projection

Viewing

  • Constellation art for the 88 Western constellations stemming from Greek mythology, and 11 for the Inuit sky culture
  • Realistic atmosphere
  • Fog near the earth's surface
  • Star twinkling
  • Meteor showers
  • Full screen or windowed mode
  • Perspective projection
  • Fisheye projection
  • Stereographic projection
  • Spherical mirror projection
  • True Type font rendering
  • Frames per second display
  • Frame rate limiter
  • Gravity labels for use in a dome
  • Light pollution simulation loosely callibrated to the Bortle Dark Sky Scale
  • Eye adaptation simulation

Localization

  • Sky culture: Western, Chinese, ancient Egyptian, Polynesian
  • Sky localization
  • Application localization

Scripting

  • Script input window
  • Script loading via text user interface
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